PROFESSIONAL EXPERIENCE
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Raven Software
08/2022 - Present
Senior Level Designer on Warzone 2.0 -
Striking Distance Studios
07/2021 - 08/2022
Level Designer on The Callisto Protocol -
31st Union
01/2021 - 07/2021
World Builder -
Treyarch
2018 - 2021
Level Designer on Fireteam maps.
Golova: Designed the entire town, all the interiors and the large Church.Sanatorium: Designed and partially detailed the round Sanatorium resort building (Inspired by Druzhba Holiday Center in Ukraine) and all the grounds around it.
Alpine: Designed and detailed interiors of various buildings.
Ruka: Designed and detailed interiors of various buildings.
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Treyarch
2016 - 2018
Level Designer on Blackout and Zombies.
Blackout: Design and detail.
Zombie Maps: Voyage of Despair, IX, Ancient Evil, Blood of the Dead. -
Treyarch
2014 - 2016
Associate Level Designer on Campaign and Zombies.
Campaign Missions: Black Ops, New World, Hypocenter.
Zombie Maps: The Giant, Shadows of Evil, Der Eisendrache, Gorod Krovi, Revelations, Ascension HD, Kino der Untoten HD, Origins HD. -
Treyarch
2016
Associate Level Designer on Campaign.
Campaign Mission: Operation Blood Storm. -
Treyarch
2012 - 2013
Associate Level Designer on Campaign and Zombies.
Campaign Missions: Old Wounds, Achilles' Veil, Cordis Die.
Zombie Map: Mob of the Dead.
EDUCATION
Full Sail University
2010 - 2012
MS Game Design
Thesis: Player Navigation and Orientation in a level using Environmental Narratives
COMSATS Institute of Information and Technology
2004 - 2008
BE Computer Engineering
Majors: Electronic Circuits and Digital Communication