PROFESSIONAL EXPERIENCE

  • Raven Software
    08/2022 - Present
    Senior Level Designer on Warzone 2.0

  • Striking Distance Studios
    07/2021 - 08/2022
    Level Designer on The Callisto Protocol

  • 31st Union
    01/2021 - 07/2021
    World Builder

  • Treyarch
    2018 - 2021
    Level Designer on Fireteam maps.

    Golova: Designed the entire town, all the interiors and the large Church.

    Sanatorium: Designed and partially detailed the round Sanatorium resort building (Inspired by Druzhba Holiday Center in Ukraine) and all the grounds around it.

    Alpine: Designed and detailed interiors of various buildings.

    Ruka: Designed and detailed interiors of various buildings.

  • Treyarch
    2016 - 2018
    Level Designer on Blackout and Zombies.

    Blackout: Design and detail.

    Zombie Maps: Voyage of Despair, IX, Ancient Evil, Blood of the Dead.

  • Treyarch
    2014 - 2016
    Associate Level Designer on Campaign and Zombies. 

    Campaign Missions: Black Ops, New World, Hypocenter. 

    Zombie Maps: The Giant, Shadows of Evil, Der Eisendrache, Gorod Krovi, Revelations, Ascension HD, Kino der Untoten HD, Origins HD.

  • Treyarch
    2016
    Associate Level Designer on Campaign.

    Campaign Mission: Operation Blood Storm.

  • Treyarch
    2012 - 2013
    Associate Level Designer on Campaign and Zombies.

    Campaign Missions: Old Wounds, Achilles' Veil, Cordis Die. 

    Zombie Map: Mob of the Dead.


EDUCATION

  • Full Sail University

    2010 - 2012

    MS Game Design 

    Thesis: Player Navigation and Orientation in a level using Environmental Narratives

  • COMSATS Institute of Information and Technology

    2004 - 2008

    BE Computer Engineering  

    Majors: Electronic Circuits and Digital Communication